Neopets History

Trading Post History. The farthest back our history goes is October 2014, and it may not be a complete lot history. As with the Trading Post on Neopets, always be wary of high asking prices on items that were previously cheaper. Neopets CEO Doug Dohring has strong ties to the Church of Scientology. He is listed on Scientology's Hubbard College of Administration Web site as someone who uses the 'Administrative Technology' created by L. Ron Hubbard, founder of Scientology. He has also received awards for donating more than $250,000 to Scientology-related groups and causes.

Immersive advertising meant showing users ads without them totally realizing that they were ads. Which at the time (though today less so) was thought particularly egregious considering that Neopets users were mostly kids.But I really should back up. For the uninitiated, Neopets was, and incredibly still is, a website where users could create and raise virtual pets. Once logged on the site, you could feed your pets, play with them, and even battle them against other Neopets. It’s best to keep in mind, these were no normal pets. There were dragons and penguins and elephants and made up creatures of every kind. The pets even had moods. If you neglected your pet, it would get sad. If you kept up with it, it would be happy.None of that was particularly mind-blowing (though this was all happening on the web. In the early 2000’s). That is, until you step back and take a look at what connected all these pets together. They were all part of the fictional world of Neopia, a series of interconnected webpages with kitschy graphics and embedded Flash games, massive in its scope with a vast and expanding mythos. Each webpage in Neopia represented a different town for users, or Neopians as they liked to be called, to explore. On their adventures, Neopians could collect “neopoints” by playing the games embedded in each section of the site which could, in turn, be used to feed, clothe, and upgrade their pets. Each user was also given a profile, a point of pride for many Neopians, a place to show off and display one’s victories and lineup of pets.The site didn’t start out like that of course. It was first created by two college students from the UK, Donna Williams and Adam Powell, in November of 1999. They were really just bored and looking for something to do that could maybe, just maybe, make them some money. Their focus was on creating a site that would be fun and addictive enough to keep people coming back. Veritable pet owners themselves, they figured virtual pets was a great way to start. Williams was studying art at the time and focused on the graphic design, and Powell had dabbled enough in the web world to work on the programming. And that’s basically how the first version of Neopets was born.It was extremely rough around the edges, but the core of the idea remained the same. Users could create these virtual pets and feed them or play with them. And if you didn’t keep coming back, your pet would get mad or upset. The pets at the beginning were crude and consisted mostly of pop culture references (one of the original pets was famously just a Photoshopped image of Bruce Forsythe), but the mechanics and gameplay were all there. Williams and Powell posted their site up on a few pet message boards, and the idea seriously caught on. Within a couple of months, their traffic was doubling on a weekly basis. Eventually, a friend mentioned the site to Doug Dohring, chairman and CEO of the Dohring company, a market research firm.Dohring immediately saw the potential of Neopets, and within about a month, offered to invest heavily in it. For a short while after that, he let Powell and Williams dictate the direction of the site, but eventually he stepped in and began to make some changes. So while Powell and Williams toiled away with new engineering and design teams building up the world of Neopia, adding new pets, creating new pages and introducing mini-games throughout the site that would help users earn points that could be converted to items, Dohring got to work on a brand new business model.This, by the way, is where Scientology gets mixed in with Neopets. Dohring learned from his own commitment to and participation in the Church of Scientology how to introduce tiered levels of experience. Out of this came something Dohring called immersive advertising, advertising that didn’t feel like advertising because it was woven into the fabric of the site. So Neopians might play a game featuring a character from their favorite breakfast cereal, or visit a whole world created as an homage to Cartoon Network. The ads occupied a space somewhere between sponsored content and product placement. They were also extremely lucrative.People rightfully panicked a bit at that whole notion. Sociologists were concerned about the long term effects on kids. The press was fascinated about what it would mean for the future of the web. Corporations rushed to rewrite their digital media playbook in its image. The focal point of Neopets, to the outside world, became its underlying business model.But it was undeniably effective. Viacom was quick to recognize this and bought the site in 2005. This eventually led to some integration with Nickelodeon, a planned Neopets television series, and more marketing dollars than anyone could have hoped for. Powell and Williams left Neopets to pursue other ventures, but the site became a lot more popular before, over the years, it kind of faded away. It still exists, and was recently purchased by the children’s education company Jumpstart. But it’s nowhere near what it once was.And all the while, a whole bunch of people, mostly kids and more than half women, flocked to the site to make it their own. It was like a generational secret that all the kids knew about and parents struggled to understand. A whole world was constructed, one that was magical and unique and almost incomprehensibly vast in its scope. This world wasn’t created by the content of the site, or even by the shifting teams of people that maintained it over the years as it passed from one parent company to the next. It was created by Neopians through the connections that they forged. And that right there, to me, is the true story of Neopets.Neopets surged with creative energy on the early web. But because things were constantly in flux up at the top, Neopians were actually more or less left to their own devices. And in that environment, they thrived.There are so many great stories from the Neopets community. If you do enough research, you’ll come across stories of wars long gone, guilds that have come and gone, petty theft and even lasting friendship. A lot of these stories were compiled in the Neopian Times, a weekly newspaper written and edited by the community. It covered all the happenings of the wide-reaching world of Neopia, ranging from comics and short stories to heavily researched dissertations outlining the strengths and weakness’ of the Neopian economy (that one’s worth a read).That economy, by the way, is the stuff of legends. It has been subject to periods of massive inflation when developers running the site flooded its users with Neopoints and special items, only to recede in value once again causing mass hysteria and crashing markets (yes, fictional markets built up and maintained by Neopians). There was wealth disparity and a barter economy and any number of theories about how and why it all works.What’s fascinating about all this is that none of this had to happen. The developers simply asked their users to raise pets and play some branded games. For some reason, Neopets attracted a particular type of individual, again many of them teenagers or younger, that took that concept and just ran with it. Off-site Neopians formed guilds and alliances to group their pets together, or chronicled exhaustively a fictional history and mythology of the Neopian universe. Amateur cartographers have even gone to great lengths to map out and explore all of the hidden worlds that Neopia has to offer. A few “lost worlds,” abandoned webpages that even the developers of the site have forgotten about, are lovingly cared for and kept alive by a dedicated base of users.What I mean to say is, there is no such a thing as a half-measure in Neopia. These are users that always go big, and leave no stone unturned. And for a lot of users, it was their very first introduction to the web. It was a safe and inventive place where they were at least partially shielded from the harsh realties and vastness of the World Wide Web at large. And like Geocities, Neopets allowed users to create their own profiles to put their pets and achievements on display. People could even edit their profile’s HTML. Which is where a whole lot of developers first learned to code.

Because the site engaged with the creativity of its users, and offered some user-friendly tools for editing HTML, there are plenty of people that first picked up some HTML skills while tweaking their Neopets profiles. Some that even began to rent out their services, learning more advanced HTML tricks to edit other people’s profiles in exchange for some rare items or Neopoints. It was an incredible introduction to what can often be a dry and repetitive language, and offered a built-in motivation for its users. And it was all part of the magic of Neopets. A place that, and I think this is my main point, let users express who they were, digitally and creatively.

That kind of thing happened all the time on Neopets. It’s where a whole lot of young people discovered their identity and figured out who they wanted to be. Users that wrote in the Neopian times went on to become journalists. Those that spent a lot of time tinkering with their profiles became web developers. I bet there’s even an economist or two that came up through Neopets. It shone a light on what the web could be like when we give up some control, when we let the people take over and create something truly unique. Turns out, they can build something pretty magnificent.Sign up for the newsletter for a semi-weekly web history lesson.

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Neopets: The Darkest Faerie
Developer(s)Idol Minds
Publisher(s)Sony Computer Entertainment
Director(s)John Hight
Allan Becker
Jon Steele
Producer(s)Jacob R. Buchert III
Doug Dohring
Lee Borth
Designer(s)R. Scott Campbell
George Weising
Bo Kinloch
Programmer(s)Jim Mooney
Artist(s)Peter Walters
Andy Meier
Shaddy Safadi
Composer(s)Jack Wall
Keith Leary
Platform(s)PlayStation 2
Release
Genre(s)Action-adventure
Mode(s)Single player

Neopets: The Darkest Faerie is an action-adventure game in the Neopets franchise, developed by Idol Minds and published by Sony Computer Entertainment for the PlayStation 2 in 2005.

We've compiled a list of Neopets links that you can visit for all of these Neopets freebies. Neopets has created lots of fun activities on the Neopets site that give out Neopoints and Neopets items for free. Neopets. By using our Neopets guide here, you should be able to get lots of free Neopoints and more!Bookmark this page (CTRL+D or CMD+D) so you can come back again tomorrow and get more Neopets freebies!

Plot[edit]

Neopets Obelisk History

Neopets: The Darkest Faerie is set in 'Neopia', the land of the Neopets universe, which is inhabited by anthropomorphic versions of various Neopets species. The adventure is based on a story written by Neopets founder Adam Powell.[1]

Long ago, a dark faerie was imprisoned at the bottom of the Maraquan sea as punishment for attempting to take over the realm, her name having been erased from history and the faerie remembered only as 'the Darkest Faerie'. However, after a thousand years, the spell imprisoning the Darkest Faerie has become weak and breaks, and the faerie escapes, returning to the surface intent on taking over the realm of Neopia and exacting revenge upon the Faerie queen Fyora who imprisoned her.

The game begins with Tormund Ellis (nicknamed 'Tor'), a young Lupe farm boy who has long dreamed of being a knight in the city of Meridell. After being accepted into the ranks and training under the discipline of the castle's master-at-arms, Torak, Tormund is knighted after saving the village of Cogham from The Ixi Raiders. But when answering a plea to defend the nearby forest glade of Illusen, the earth faerie, from an invading tribe of Werelupes, the mission fails, and Tormund returns to Meridell to discover both it and its inhabitants under a cloud of dark magic and the control of the Darkest Faerie. Though unaffected himself, he is driven out of the castle and city by the faerie's minions.

Neopets daily freebies. (basics below). Be excellent to each other.

The neighboring kingdom of Brightvale notices the dark clouds, and sends a diplomatic envoy to the city of Faerieland, home to the Faerie queen Fyora, to investigate. A young Acara, Roberta, the niece of Brightvale King Hagan, is among the diplomats. The Darkest Faerie attacks Faerieland that night, capturing and binding the Faerie queen and covering the castle in a dark aura. Roberta is able to escape the castle but is pursued and falls to the countryside of Neopia below.

Roberta and Tormund meet each other and then proceed to warn the king of Brightvale about the Faerie. It is revealed that both were given amulets to protect against the Darkest Faerie's power, and upon research discover that the Darkest Faerie was once sealed away by the power of Fyora's magical rod, now lying deep underneath the city of Meridell. After freeing the neighboring regions from control of dark magic, they are able to infiltrate the castle of Meridell and find a way deep underground, recovering Fyora's ancient rod. With its power they are able to drive the darkness out of the city, and then return to Faerieland to stop the Darkest Faerie. It is a trap, however, as the Darkest Faerie seizes the rod and a fight between the two Faeries ensues. Fyora is able to teleport Tormund and Roberta to safety before being captured and imprisoned again.

When Tor and Roberta awaken, they find themselves in the lost Kingdom of Altador, which was thought to have been destroyed by the Darkest Faerie one thousand years ago. Through research, they learn that the Darkest Faerie was one of the Kingdom's founders who later betrayed them, and that her spell can be broken by awakening the other founders, also known as 'The Protectors'. Once they have awakened the Protectors and restored the Kingdom to Neopia, one of them, Jerdana, gives them the same orb that Fyora used to imprison the Darkest Faerie beneath the ocean, and opens a portal for them to return to Faerieland, where a final confrontation between our heroes, and the Darkest Faerie is held.

The final fight with the Darkest Faerie is timed, as the Darkest Faerie uses Fyora's Rod to cause Faerieland to start falling onto Meridell. If you do not defeat her within three minutes, Faerieland will crash into Meridell and you will be returned to the title screen. If you succeed, you imprison her once again with Jerdana's Orb, free Queen Fyora and retrieve the Rod. Fyora then uses the Rod to stop Faerieland's descent just before it impacts Meridell and returns it to the sky. Tormund and Roberta are hailed as heroes as the game ends, and the Darkest Faerie can be seen as a statue on a fountain in Faerieland, where Queen Fyora says, 'She will be kept a close eye on.'

Development[edit]

Neopets

A PlayStation version of the game was being developed by The Code Monkeys and was cancelled for unknown reasons.[2] It is believed that the protagonists were largely the same and a new antagonist to the series would have been present, who was named Master Nola, and spanned two discs, one for each protagonist.

Gameplay[edit]

In the game, only Roberta can use magic attacks, but each of them has the power to use specials, or motes. When used in a powerup attack, they unveil special effects ranging from poisoning the enemies to creating a beam of light. Magic power does become weaker as more magic is used. However, Purple Juppies, and other fruits/potions, replenish the player's magic gauge when they're eaten/used.

In Neopia, there are many motes that assist Tor and Roberta in their fight to bring light to the shadows. These motes can be equipped to Tor and Roberta's weapons, shields, and armor. The motes throughout Neopia include; Light, Sun, Fog, Wind, Fire, Lava, Nova, Supernova, Dark, Shadow, Leaf, Rock, Bubble, and Water.

Neopets obsidian quarry for sale. The Obsidian Quarry was a part of the Atlas of the Ancients plot. The only thing you can get there is Shiny Obsidian. The Shiny Obsidian can be brought to Tangor's Workshop in Moltara, along with other items found around Moltara and he can create petpets with the items! You pick up a chunk of obsidian from the enormous quarry. You don't think the quarry workers will miss it. Neopets Obsidian Quarry Guide Obsidian Quarry is down in the depths of steamy Moltara, which is a quarry full of obsidian. There, you can find obsidian. Neopets.Com - Virtual Pet Community! Join up for free games, shops, auctions, chat and more! Some cookies are necessary to make this site and our content available to you. Other Cookies enable us to analyse and measure audience and traffic to the site. Cookies are also used by us, advertisers, ad-tech providers and others to develop and serve.

Neopets retired items. Players can feed a petpet so that he can follow them. When fed, it will follow the character for a certain time depending on food type that it was fed and its inherent species. It gives a range of special effects: seeing the invisible/health restore/etc. After feeding the petpet the same kind of food for too long, it will not accept it.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic61/100[3]
Review scores
PublicationScore
GameSpot6.1/10[4]
GameZone6.2/10[5]
IGN6.5/10[6]
OPM (US)[7]
X-Play[8]

The game received 'mixed' reviews according to the review aggregator website Metacritic.[3]

See also[edit]

Neopets Advent Calendar History

References[edit]

  1. ^'Neopets: The Darkest Faerie (Video Game 2005) - Full Cast & Crew'. Internet Movie Database.
  2. ^'Neopets: The Darkest Faerie by The Code Monkeys PS game'. Universal Videogame List. Retrieved 2017-11-03.
  3. ^ ab'Neopets: The Darkest Faerie for PlayStation 2 Reviews'. Metacritic. Retrieved June 12, 2016.
  4. ^Gouskos, Carrie (November 16, 2005). 'Neopets: The Darkest Faerie Review'. GameSpot. Retrieved June 12, 2016.
  5. ^Bedigian, Louis (November 27, 2005). 'NEOPETS The Darkest Faerie - PS2 - Review'. GameZone. Archived from the original on December 31, 2008. Retrieved June 12, 2016.
  6. ^Sulic, Ivan (November 15, 2005). 'Neopets: The Darkest Faerie'. IGN. Retrieved June 12, 2016.
  7. ^'Neopets: The Darkest Faerie'. Official U.S. PlayStation Magazine: 99. January 2006.
  8. ^Padilla, Raymond (December 6, 2005). 'Neopets: The Darkest Faerie Review'. X-Play. Archived from the original on December 29, 2005. Retrieved June 12, 2016.

External links[edit]

Neopets

  • Neopets: The Darkest Faerie at MobyGames

Neopets History Timeline

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