Before the new Battledome was released in Y14, your Neopet had a large variety of abilities to choose from. Unlike the current faerie abilities, these were represented by fun animated images. These were granted to your pet when an old bottled faerie blessed your pet if their level was high enough.
Over the years, these animations evolved to reflect a more refined, modern artistic style consistent with the rest of the site. Old pets like the Fleye and Fuzio were replaced, gradients were eliminated, and the animations were given more frames for fluid motion. Here is a gallery of the many generations of abilities that once existed in all their animated glory, along with their official descriptions!
Putative guide to new battledome abilities Hi guys. It's been a really productive morning at work so I've gone through and tested the new battledome abilities for Levels 1, 5, and 10.
The first generation of abilities was released in Y2 and was not animated. Instead, often background-less images were used, filled with gradients that gave them that old Neopets charm. Shortly after the first animated images were released, and the trend of animating ability images would last for over a decade. Faerie abilities were redrawn at least three times throughout the old Battledome's lifetime. Sadly, some abilities, such as Alchemy and Teleport, were scrapped along the way.
You can view in-depth information of all of the abilities and their effects here.
Air Shield
Gusts of wind encircle your creature when it is attacked and help fend off incoming blows.
Alchemy
- Jul 07, 2007 There are many ways to increase different abilties of your Neopets. The easiest way is to buy different types of faeries and have your pet release them from their bottles (it is one of the choices.
- Faerie Abilities are special skills that Neopets can use in Battledome in addition to their equipment. There are many different faerie ablilties and each one has its own unique effect. Some abilities are powerful attacks, some restore health, and others defend against incoming attacks. Neopets can only use one ability per round.
Turn your items into Neopoints!
Ascension
Rise above your opponent to avoid an attack.
Bless
When your Neopet has been blessed, it will heal faster and also become stronger in combat.
Boil
Invoking the power of flame against water will give you a powerful advantage against water creatures.
Bubble Shield
Although not a strong shield, this bubble will protect your pet for a short period of time.
Burrow
By activating this ability, your pet will burrow out of harm's way when trying to evade combat.
Demon Breath
Your pets demon breath releases a fearful stench that prevents most creatures from coming closer.
Diamond Dust
Releases diamond dust into the air that can freeze your opponent.
Dive
Dive into combat and surprise your enemy with this attacking advantage!
Drain Life
This evil ability allows you to steal health from another Neopet in combat.
Fiery Roar
This loud roar is sure to scare away even the most fearsome of enemies.
Fiery Gaze
By using the fiery gaze ability your pet can hypnotize weak-minded creatures and force them to do its bidding.
Fireball
This powerful ability lets your pet shoot magical fireballs at its enemies.
Flash
Blind your enemies with this flash and escape from combat easily.
Flight
This will allow your creature to take to the skies and fly.
Great Feast
Create a feast fit for a king with this powerful ability.
Haste
Your pet becomes faster in movement and combat.
Heal
With this, your creature gains the ability to heal itself.
Healing Vapour
Special vapours that heal a good amount of your NeoPet's lost hit points.
Invisibility
This will make you safe from attack. Well, as long as your enemies do not rely on their sense of smell.
Lava Spit
Your pet gains the ability to spit a bolt of molten hot lava at an enemy.
Magic Berries
Creates magical berries for your Neopet, or its friends, to eat.
Magic Pebbles
This allows you to animate the rocks around you and fire pebbles at your enemies.
Magic Torch
The Magic Torch lights up dark areas and never goes out.
Meteor Shower
A meteor shower appears and causes great havoc to your opponent.
Mote Dance
Small motes will circle around your creature, protecting it from harm.
Negg
Creates a juicy Negg for your pet.
Nighttime
Darkens an illuminated area.
Night Vision
Night Vision allows your pet to see at night.
Psychic Blast
A psychic blast may overwhelm weak-minded opponents.
Quench
Quenching the flames of fire-type creatures will give you an advantage against them in combat.
Regeneration
The power of the earth will help your pet naturally heal faster than others.
Restore
Restores some of your Neopet's health, and negates any bad things that may have happened to it.
Shadow Health
This will allow you to extend your creature's maximum life by borrowing defence from the shadow plane.
Neopets Best Battledome Abilities
Shroud
Makes you 99% invisible to creatures of good faith.
Sink
This ability allows your pet to sink away from enemy attacks.
Smoke Screen
Escaping from combat is easier if you can hide yourself in a smoke screen.
Song of the Volcano
The song of the volcano gives you protection when roaming the hot lands of Neopia.
Spark
A gentle bolt of electricity will help fend off your enemies.
Steam Shield
The steam shield is a gaseous force field that deflects light attacks. Its effects are temporary.
Stone Legion
Sends a hoard of stone golems against your opponent.
Sun Ray
A bright beam of sunlight that will help you defeat evil creatures.
Teleport
This increases your chance of avoiding a hit. Neopets restock bank.
Temporal Leak
Creates a bubble of slow time that will slow down all creatures that come near you.
Thunder Tail
The mighty Thunder Tail attack.
Tough Skin
The power of the earth will harden your pet's skin, making it more difficult to hit.
Twisting Vines
This ability summons vines from the forest to twist around and attack your opponents.
War Cry
Rushing into combat with a war cry will make your Neopet more aggressive.
Water Breathing
This magical ability allows your pet to survive underwater for long periods of time.
Neopets Abilities Guide
Water Jet
Allows your pet to shoot a powerful jet of water at an enemy.
The Faerie Caverns. If you are up for a relatively quick adventure, head on over to the Faerie Caverns, a maze of tunnels that is said to contain hidden Faerie treasures!The caverns are located in Faerieland and unveiled on June 2, 2011. Neopets.Com - Virtual Pet Community! Join up for free games, shops, auctions, chat and more! Some cookies are necessary to make this site and our content available to you. Other Cookies enable us to analyse and measure audience and traffic to the site. Cookies are also used by us, advertisers, ad-tech providers and others to develop and serve. Neopets Faerie Caverns is a located in Faerieland, at the bottom of the land that you will be able to visit once per day. Neopets Faerie Caverns will cost you 400 NP to enter and it is a luck-based game. Neopets faerie caverns.
Water of Life
This ability allows your Neopet to create magical healing waters.
Watery Guardian
Summons a watery guardian from the depths of the ocean to aid your attack.
This page was written by Ummy and last updated on March 23, 2019.
With the rise of the new battledome, Faerie abilities and blessings have been revamped! Here you will everything you need to know about these new powers, and how you can get them!
Abilities |
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Abilities: Level 1 - Level 5 - Level 10 - Level 25 - Level 50 - Level 100 - Level 200 - Level 300 - Level 400 - Level 500 |
How to Use Faeries and Abilities
Step 1: Get bottled faeries
First, you need to obtain a bottled faerie. There are four ways to get bottled faeries:
- Buy bottled faeries from the Magic Shop
- Win them as rewards from the battledome
- Win them as prizes from certain games
- Combine three different types of Fading Bottled Faerie essences to create one Weak Bottled Faerie at the Cooking Pot
Step 2: Bless your pet with bottled faeries
Neopets Battledome Faerie Abilities
To bless your pet, simply select your desired Bottled Faerie from your inventory, and choose which pet you wish to bless.
The Blessing |
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Upon releasing this faerie from her bottle, she grants 'Name' the following blessings: Element (fire, water, air, earth, light or dark): 1 'Take your blessings to Aethia and train your abilities for use in the Battledome!', she says. The faerie vanishes in a puff of smoke and is gone! |
Weak Bottled Faeries grant 1-2 blessings of their respective elements. Unidentifiable Bottled Faeries grant blessings randomly among the 6 elements.
Step 3: Train your abilities
Visit Aethia's Ability Academy to spend your blessings on training abilities. Here, you can see how many blessings you have for each element and what abilities are available to you.
You can purchase abilities with the blessings. The cost of the ability is displayed on the right side of the ability icon. To purchase an ability, make sure your desired pet is selected at the top. The selected pet is slightly larger than the others. (In the example above, the Uni is selected.) Then, click on the icon of the ability or abilities you would like to purchase. Then, scroll down and click 'Train These Abilities.' Aethia will train your selected pet in the selected abilities, and they'll be ready for you to use in the Battledome!
Abilities are arranged in tiers according to levels. If your pet is above the level requirement, the ability will be available for you to train. You can click on a locked tier to see what abilities are available, but you will not be able to train them.
You can train your pet in one ability per tier. (This means you can only learn one ability per level group.) If you wish to learn a different ability in the same tier, simply choose it and train it; you will however 'unlearn' your old ability. Once your pet is trained in an ability in a certain tier, the other abilities are available for training at half the original cost.
Step 4: Use the abilities in the Battledome
Next, all you need to do is use the abilities in the Battledome! Just select an ability to use with your weapons and click 'Fight!' Scroll down or click here to see what each of the abilities do.
The Faeries
Weak Bottled Dark Faerie
Weak Bottled Fire Faerie
Weak Bottled Water Faerie
Abilities
Here is the list of abilities. Please note that all of the abilites are currently in their BETA stage. These abilities can be subject to change at any times, and bugs may occur. To see the status of the Beta stage, visit TNT's Beta News page.
The Battlepedia team recommends the abilities that are highlighted. However, some battlers prefer different abilities in each tier, so feel free to choose for yourself.
Special thanks to _mariokart_ for his kind permission in using his page.
Level | Ability | Effect | Cost | Cooldown | Notes |
---|---|---|---|---|---|
1 | Static Cling Hit your opponent with a blast of light damage. Aethia's Ability Academy is not responsible for any resulting electrical charge. | Free! | None | ||
Halitosis Attack your opponent with earth damage.. this kind of thing does tend to linger. | Free! | 1 Round | This ability inflicts 2 earth icons upon use, and another 2 earth icons the next round. | ||
Drizzle Controlling the weather takes some time, but the extra water damage could be worth it. | Free! | 1 Round | Nothing happens on the first round of activation; damage is inflicted on your next turn after use. | ||
Level | Ability | Effect | Cost | Cooldown | Notes |
5 | Bandage Heal yourself for a few hit points. Every little bit helps, wouldn't you say? | 5 HP | 2 | Once Per Battle | |
Meditate With a little focus, your healing can last a bit longer. | 4 HP | 2 | 4 Rounds | Heals 4 HP upon use, and has a 50% chance (probability is uncertain) to heal another 4 HP on the next round for a total of 4 or 8 HP. | |
Shade Use this ability to slip into the shadows and protect yourself. | Defends 5 icons of 3 icon types randomly selected from [] | 2 | 4 Rounds | ||
Level | Ability | Effect | Cost | Cooldown | Notes |
10 | Cranky You wield your weapons with a bit more force while perturbed. | Adds 5% to your total damage for that turn | 4 | Once Per Battle | |
Meh Your lethargy seems contagious and your opponent's enthusiasm drains. | Reduces the total damage taken by 5% | 4 | Once Per Battle | ||
Positive Thinking The power of positive thinking grants you a bonus to healing. | 5% of current HP (overheal) | 4 | Once Per Battle | Overheals 5% of your start of turn HP. | |
Level | Ability | Effect | Cost | Cooldown | Notes |
25 | An Icicle Frozen water can be quite devastating in battle. | 10 | None | ||
Sear Inflict fire damage upon your opponent. It takes a while to put it out. | 10 | 2 Rounds | This ability inflicts 4 icons, then another 4 icons the next round for a total of 8 . | ||
Irritable Minions Summon your dark minions to attack your opponent.. eventually. | 10 | 10 Rounds | Nothing happens on the first round of activation; damage is inflicted on your next turn after use. Occasionally, this ability has no effect at all. (Testing) | ||
Level | Ability | Effect | Cost | Cooldown | Notes |
50 | Throw Pillows Use these to let your opponent know it's nap time. | 100% | 15 | Once per day (resets at midnight) | Prevents your opponent from using weapons during the round of use. |
Lens Flare Blind your opponent with this lens flare and they won't be able to see their weapons. | 100% | 15 | Once per battle | Prevents your opponent from using weapons during the round of use. | |
Shhhhhhhhh.. Silence your opponent. It's hard to cast spells when you can't speak. | Makes it so your opponent cannot use any Faerie Abilities during the same turn. | 15 | Once per battle | If opponent's blocked ability is once-per-battle, opponent will not be able to use that ability again for the remainder of the battle. | |
Level | Ability | Effect | Cost | Cooldown | Notes |
100 | Shroud Increase your resistance to dark, fire, and earth. | None | 6 6 8 | Unknown | Neopians hypothesize that this ability is broken in some way, and someday TNT will fix it. Until then, it just does nothing. |
Float Increase your resistance to light, water, and air. | 20% of | 6 6 8 | Once per battle | ||
Burrow Hide from your opponent safely underground. | Blocks 100% of 3 random icons (excluding physical) | 6 6 8 | Once per battle | When dark is one of the 3 icons, it appears to be blocked in the Combat Log, but no damage is actually blocked. | |
Level | Ability | Effect | Cost | Cooldown | Notes |
200 | Tempest Send your opponents to the eye of the storm and see how long it takes them to get out. | and 100% | 15 25 | Once per day | Prevents your opponent from using weapons during the round of use. |
Snowager's Breath Create a very thick, icy prison around your opponent.. as long as it doesn't miss, that is. | Unknown chance | 25 15 | Once per day | ||
Warlock's Rage Channel your malevolent rage into increased damage and incapacitate your opponent at the same time. A favourite combo of warlocks everywhere. | 100% | 15 25 | Once per battle | Prevents your opponent from using weapons during the round of use. | |
Level | Ability | Effect | Cost | Cooldown | Notes |
300 | Healing Fire Cleanse with the power of fire! | 25 | 40 40 | Once per battle | |
Rejuvenate Increase your healing power for a short period of time. | 100% or 5% | 40 40 | Once per battle | Only works if you take damage that same turn. Heals 100% if your HP is ABOVE 5% of your max HP. Heals 5% of your max HP if your HP is BELOW 5% of your max. | |
Drain Life Steal your opponent's life force and add it to your own. | 10%-11% Drain | 40 40 | Once per battle | ||
Level | Ability | Effect | Cost | Cooldown | Notes |
400 | Reflect Politely decline your opponents generous gifts. They can keep 'em. | Reflects 67% of icons inflicted to you. | 120 | Once per battle | |
Rally Cry The fire within you can't be extinguished and you use it freely against your opponent over the course of battle. | 120 | Once per battle | Small chance of occurring again on the next round. | ||
Adrenaline Rush A rush of adrenaline makes you stronger and more agile. This is pretty useful if you like damaging your opponent. | Deals +8.125% of Total Damage (will show additional icons) | 120 | Once per battle | ||
Level | Ability | Effect | Cost | Cooldown | Notes |
500 | Meepit Stampede The dark power of a Meepit invasion is yours to control. It doesn't bode well for your opponents, or their damage output. | 60 100 | Once per day | ||
Summon Monoceraptor The fiery Monoceraptor is at your command and can be used to distract your opponent. Just remember to stay out of the way. | 60 100 | Once per day | |||
Esophagor Stench The earthy stench of the Esophagor, which can distract your opponents quite easily, is at your disposal. Disposal being the key word here. | 60 100 | Once per day |
When used by the 1-P opponents, the 500 level abilities appear to also provide some defense icons. The Battlepedia would like to test these further; if you have a pet over level 500, please Contact Us to arrange a test with a staff member.
Conclusion
Faerie abilities can really help you defeat your opponent in the Battledome. They can give you an edge, but choose wisely when you're selecting the abilities you choose. Good luck!
Remember, this page may be incomplete! If you have any additional info, please Contact Us.
I look forward to training you in the way of the Faeries.
Credits: Lamppost, Crimson, Demon, Goldi_loks, and _mariokart_.
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Weak Bottled Faerie
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